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TRAILER COMING SOON

Open Development

As you may know With No Light is still in development phase. Our main goal as developers is to create an unforgettable experience with great story, complex combat system and hand drawn art that will make more people aware of what an awesome game is. We truly believe that the best way to do this is to include everyone who wants in the development process. That's why we are doing open development where we discuss the game and our ideas with the community via weekly videos and regular chat. If you want to be a part of this adventure and contribute in the creation of With No Light just click the button below!

ACCEPT THE CHALLENGE

The Game

In the dark and twisted kingdom of Orbis, where the blind live their lives in small and isolated areas protected by the influence of the Calamity a special one awakens. Will he discover the cause of the disaster that happened to the lands and led to loss of vision of every creature in the realm except for him or will he fall to the sinister powers behind it.

With No Light is a beautiful, hand drawn crossover between action adventure and 2d platformer game. It is fast and moody, it has deep and meaningful story, RPG elements to complement your progression and complex battle system that you need to master to reveal the secrets of its world.

It is a unique experience that every true gamer has to try. And we are bringing it to you for a fair price with no micro transactions, locked content or hidden DLCs, because in first place With No Light is a game created for gamers by gamers!

Development Roadmap

Here you can find our past progress, current and future goals for With No Light

Step 1:
Creating the game concept - game design, basic storyline, business model
Done!
Step 2:
Programming initial game engine
Done!
Step 3:
Creating prototypes and validating game concept
Done!
Step 4:
Adding advanced visual system - animations, parallax, effects
Done!
Step 5:
Revising, expanding and polishing game mechanics and battle system
Done!
Step 6:
Adding initial platforming elements, enemies, mini bosses and bosses
30%
Step 7:
Creating trailers, media content and preparing for crowdfunding campaign
0%
Step 8:
Crowdfunding campaign and raising money for further development
0%
Step 9:
Upgrading the game engine, adding UI, organizing game content
0%
Step 10:
Adding more platforming elements, enemies, mini bosses, bosses and NPCs
0%
Step 11:
Adding vendor / upgrade system and balancing game content
0%
Step 12:
Alpha testing, revising and rebalancing game content
0%
Step 13:
Early access, revising and rebalancing game content
0%
Step 14:
Launching With No Light
0%
Step 15:
Future updates and development
0%
Step 1:
Creating the game concept - game design, basic storyline, business model
Done!
Step 2:
Programming initial game engine
Done!
Step 3:
Creating prototypes and validating game concept
Done!
Step 4:
Adding advanced visual system - animations, parallax, effects
Done!
Step 5:
Revising, expanding and polishing game mechanics and battle system
Done!
Step 6:
Adding initial platforming elements, enemies, mini bosses and bosses
30%
Step 7:
Creating trailers, media content and preparing for crowdfunding campaign
0%
Step 8:
Crowdfunding campaign and raising money for further development
0%
Step 9:
Upgrading the game engine, adding UI, organizing game content
0%
Step 10:
Adding more platforming elements, enemies, mini bosses, bosses and NPCs
0%
Step 11:
Adding vendor / upgrade system and balancing game content
0%
Step 12:
Alpha testing, revising and rebalancing game content
0%
Step 13:
Early access, revising and rebalancing game content
0%
Step 14:
Launching With No Light
0%
Step 15:
Future updates and development
0%

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About the Team

With No Light is being developed by Magic Box - a small but very ambitious game studio formed by 4 people. Our goal is to create awesome games and to show to the gamers community what games were all about - having real meaning and most importantly having fun!

Kaloyan Hlebarov
Lead game designer, fun shoe master, storyteller, dog owner and co-founder of Magic Box.
Daniel Donev
Lead game programmer, bug master, thousand jokes god and co-founder of Magic Box.
Konstantin Kolev
Lead game artist, has many names, he is a psycho, he is a goat, he is the G.O.A.T.
Jonathan Kaz
Master of sound, ruler of notes, from a country far, far away, listen and you will obey.